There was no evidence that violence against other people increased after a new violent video game was released, found a University of London study. Parents reported, however, that children were more likely to destroy things after playing violent video games.
Thus, policies that place restrictions on video game sales to minors are unlikely to reduce violence, the study, published in the Journal of Economic Behavior & Organization, found.
As the latest Call of Duty video game is released in the UK this week, and with Battlefield 2042 and a remastered Grand Theft Auto trilogy to follow later this month, new research finds no evidence that violence increases after a new video game is released.
Mass media and general public often link violent video games to real-life violence, although there is limited evidence to support the link.
Debate on the topic generally intensifies after mass public shootings, with some commentators linking these violent acts to the perpetrators’ interests in violent video games.
However, others have pointed out that different factors, such as mental health issues and/or easy access to guns, are more likely explanations. In the light of these conflicting claims, President Obama called in 2013 for more government funding for research on video games and violence.
But before governments introduce any policies restricting access to violent video games, it is important to establish whether violent video games do indeed make players behave violently in the real world.
Research by Dr Agne Suziedelyte, senior lecturer in the Department of Economics at City, University of London, provides evidence of the effects of violent video games on children’s behaviour using data from the US. Suziedelyte examined the effects of violent games on two types of violence: aggression against other people, and destruction of things/property.
The study focused on boys aged 8-18 years, the group most likely to play violent video games.
Suziedelyte used econometric methods that identify plausibly causal effects of violent video games on violence, rather than only associations. She found no evidence that violence against other people increases after a new violent video game is released. Parents reported, however, that children were more likely to destroy things after playing violent video games.
Suziedelyte said: “Taken together, these results suggest that violent video games may agitate children, but this agitation does not translate into violence against other people, which is the type of violence which we care about most. A likely explanation for my results is that video game playing usually takes place at home, where opportunities to engage in violence are lower. This ‘incapacitation’ effect is especially important for violence-prone boys, who may be especially attracted to violent video games.
“Therefore, policies that place restrictions on video game sales to minors are unlikely to reduce violence.”
Study details
Is it only a game? Video games and violence.
Agne Suziedelyte
Published in the Journal of Economic Behavior & Organization in August 2021
Abstract
Popular media often links violent video games to real-life violence, although there is limited evidence to support this link. I analyse how adolescent boys’ violent behavior is affected by the releases of new violent video games in the US. Variation in children’s exposure to the releases comes from variation in video game release and interview dates and thus is plausibly exogenous.
I find no evidence that child-reported violence against other people increases after a new violent video game is released. Thus, policies that place restrictions on video game sales to minors are unlikely to reduce violence.
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